Create_Case_from_Tunnel

Create Case from wind tunnel. -

Inputs

  • name [Required]

    Project name.

  • BFGeometries [Required]

    List of butterfly geometries that will be inside the tunnel.

  • refRegions [Optional]

    Script variable createCaseFromTunnel

  • windVector [Required]

    A vector that indicates speed and direction of wind. Length

    of the vector will be used as windspeed and the unfied vector will be

    used for wind direction. For wind tunnel vector will be projected to

    XY plane.

  • refWindHeight [Default]

    Reference height for wind velocity (default: 10m).

  • landscape [Default]

    An integer between 0-7 to calculate z0 (roughness).

    You can find full description of the landscape in Table I at this

    link (onlinelibrary.wiley.com/doi/10.1002/met.273/pdf)

    0 > '0.0002' # sea. Open sea or lake (irrespective of wave size),

    tidal flat, snow-covered flat plain, featureless desert, tarmac and

    concrete, with a free fetch of several kilometres

    1 > '0.005' # smooth. Featureless land surface without any noticeable

    obstacles and with negligible vegetation; e.g. beaches, pack ice without

    large ridges, marsh and snow-covered or fallow open country.

    2 > '0.03' # open. Level country with low vegetation (e.g. grass)

    and isolated obstacles with separations of at least 50 obstacle heights;

    e.g. grazing land without wind breaks, heather, moor and tundra,

    runway area of airports. Ice with ridges across-wind.

    3 > '0.10' # roughly open. Cultivated or natural area with low crops

    or plant covers, or moderately open country with occasional obstacles

    (e.g. low hedges, isolated low buildings or trees) at relative horizontal

    distances of at least 20 obstacle heights

    4 > '0.25' # rough. Cultivated or natural area with high crops or

    crops of varying height, and scattered obstacles at relative distances

    of 12-15 obstacle heights for porous objects (e.g. shelterbelts) or

    8-12 obstacle heights for low solid objects (e.g. buildings).

    5 > '0.5' # very rough. Intensively cultivated landscape with many

    rather large obstacle groups (large farms, clumps of forest) separated

    by open spaces of about eight obstacle heights. Low densely planted

    major vegetation like bush land, orchards, young forest. Also, area

    moderately covered by low buildings with interspaces of three to

    seven building heights and no high trees.

    6 > '1.0' # Skimming. Landscape regularly covered with similar-size

    large obstacles, with open spaces of the same order of magnitude as

    obstacle heights; e.g. mature regular forests, densely built-up area

    without much building height variation.

    7 > '2.0' # chaotic. City centres with mixture of low-rise and

    high-rise buildings, or large forests of irregular height with many

    clearings.

  • make2dParams [Optional]

    Butterfly parameters to make a 2d wind tunnel.

  • meshParams [Default]

    Butterfly meshing parameters. You can set-up meshing parameters

    also on the blockMesh and snappyHexMesh components to overwrite this

    settings. Use this input to set up the meshing parameters if you are

    not running the meshing locally.

  • tunnelParams [Default]

    Butterfly tunnel parameters.

  • run [Required]

    Create wind tunnel case from inputs.

Outputs

  • readMe!

    Reports, errors, warnings, etc.

  • pts

    Wind tunnel corners for visualization.

  • case

    Butterfly case.

Check Hydra Example Files for Create Case from Tunnel

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